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Warcraft III Downloads > Warcraft 3 The Frozen Throne > Maps > Trigger > Offense:
Hero Line War: Final Cut (v1.01d)
Filename: mp_hero_line_war_final_cut_v101d.zip


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1.47 MB
v1.01d
Cho_Gal
7801
01-03-2007
Warcraft 3 The Frozen Throne > Maps > Trigger > Offense


Average User Rating: 7.7
Number of Votes: 57
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3 Other Files by Cho_Gal:
- Hero Line War: Final Cut (v1.06)
- Hero Line War: Final Cut (v1.04)
- Hero Line War: Final Cut (V1.00)


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Hero Line War: Final Cut (v1.01d) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
Cho_Gal has returned with his newest version of Hero Line War, this one fixes a major bug that was identified in version 1.00, which had to do with the income; This resulted in the game being badly uneven, both among the two teams as well the players. There have also been a few minor tweaks and fixes made, which should make the game more enjoyable for all!

The idea of Hero Line War is to have two teams of one to five players in each, that get to choose one hero each to defend vs attacking creeps. What differentiates this map style compared to many others, is that the players actively must make the action happen through summoning creeps against the opposing team (not only is this how they win, but summoning creeps also provides gold income whitch is required for to get decent enough gear on the heroes, to stay alive, later in the game


Refer to the readme for additional information.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Hero Line War: Final Cut (v1.01d) - Screenshots  
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Hero Line War: Final Cut (v1.01d) - File Download Options  

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Hero Line War: Final Cut (v1.01d) - Readme  
Readme File:
Hi, im Cho_Gal , proud maker of the 'Hero line war: Final cut' map.
as it is 'merely' a map it harly requires any 'instalation instructions'
but here is an overall description of the map, particularly compard to other,
commonly hosted maps of the same type.
(below that ill add an optional description of HLW in general)
the map also includes two different tutorial modes,
that 'forces' palyers to read some advice before the game starts.



If you, much like me, like the basic concept of Hero Line War,
but feel the maps that people play are generally all flawed in one way or another;
Maybe that it generally becommes very repetative with all the summoning
and mindless tome massing...

this map just might be for you! ; Easier summoning FAR less tome massing
and general game balance!

Finally a Hero line war map that aspires to be balanced, at evey aspect of the game
(Creeps, Heores, skills, items, spell shirnes....)
While also bringing ground breaking innovations such as the mass summoning,
spell damage that is linked to hero attributes and team income compare & penalty function
(to end games that arnt remotely close a bit quicker) ... Not only this,
but also including stuff seen in earlier hero line war maps ; great but rare features
such as player controlable creeps ('hero creeps') and +x life par attack life steal items
(for resonable early - mid game lifesteal that does not become imblanaced
when combined with heavy attack damage, does work with ranged, and is stackable.)
and ofcourse, the abiility to summon heroes to attack in the end-game.
Easy to learn, difficult to master! dont let the 'low' number of playable heroes fool you;
general game balance is the single best ingredient for good replayability.

Optional general description of Hero Line War:
The idea is to have two teams of one to five palyers in each,
that get to choose one hero each to defend vs attacking creeps.
what differentiates this map style compared to many others,
is that the players ACTIVELY must make the action happen,
through summoning creeps against the opposing team
(not only is this how they win, but summoning creeps also provides gold income
witch is required for decent enought gear on the heroes, to stay alive, later in the game)

What changed from 1.00 to 1.01d is mainly one major bugfix that had to do with income,
made most games very uneven, both among the two teams and the players.
Though little else has changed (a few minor tweaks 'n fixes)
it aught to be generally alot more enjoyable now.

petter_rudbergAThotmailDOTcom


Hero Line War: Final Cut (v1.01d) - User Comments  
The following comments are owned by the user that posted them. Warcraft 3 Files is not responsible for their content.

Total comments: 3 | Last comment: 09-13-2009 at 20:28

 #1 - 04-05-2007 at 13:53
clarion123
From:
Joined: April 5th, 2007
Posts: 1
not bad for a warcraft 3 map

 #2 - 04-05-2007 at 14:12
Cho_Gal
From: (Stockholm)
Joined: December 17th, 2006
Posts: 8
Thx. your gonna love v 1.04, its almost ready... too many imporvments to mention really.

 #3 - Tyx - 09-13-2009 at 20:28
killerofgodx
From: (Quebec / Drummondville)
Joined: September 13th, 2009
Posts: 1
thank you so much for this olld hlw =D



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