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The Tale Of Two Assassins
Filename: tale_of_two_assassins.zip


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Developer:
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2.82 MB
SUPER_SHAUN
2739
01-07-2007
Maps


Average User Rating: 8.3
Number of Votes: 36
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The Tale Of Two Assassins - File Description  


Description:
This is a sweet map where you have to unlock secrets as you go in order to complete your current mission, and move on to the next chapter; Althought he developer didn't have time to complete the mission reminders (pretty good reason for another version, if you ask me smile ), so these can be found in the readme, in chronological order.

This map looks amazing, and is a joy to play! You will not be dissappointed from the time the loadscreen pops up to the time that you complete the last task that you take on! This download is chalk-full of Warcraft goodness...Enjoy!

    Some features contained in this map are:
  • Two extremely detailed islands using the maximum amount of doodads possible.
  • Massive cities; possibly the biggest ever seen in a WC3 map.
  • Four hero classes to choose from.
  • Intriguing campaign that spans more than 30 missions.
  • Hundreds of custom units, items and doodads
  • New models, icons and spells



The Tale Of Two Assassins - Screenshots  
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The Tale Of Two Assassins - File Download Options  

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Download from Worldwide Mirror by FileFront Download The Tale Of Two Assassins!



The Tale Of Two Assassins - Readme  
Readme File:
THE TALE OF TWO ASSASSINS
*************************
BY SUPER_SHAUN

FEATURES
- Two extremely detailed islands using the maximum amount of doodads possible.
- Massive cities; possibly the biggest ever seen in a WC3 map.
- 4 hero classes to choose from.
- Intriguing campaign that spans more than 30 missions.
- 100s of custom units, items and doodads
- New models, icons and spells

HINTS
I never had time to create mission reminders so here is where all the missions are found
in chronological order...

********* CONTAINS SPOILERS *********
********* ISLAND ONE *********

Jael: South of Cerador's gates (1 mission)
Marakanis: South West side of Middle Class Sector (2 missions)
Sinjo: South West side of Middle Class Sector, East of the Graveyard (1 mission)
Purar: North side of Poor Sector (2 missions)

>>>>>Complete the above missions to unlock next chapter

Braag: East side of Military Sector (1 mission)
Ballador: East side of Military Sector (1 mission) [Must complete Braag's mission first]

>>>>>Complete the above missions to unlock next chapter

Hinderberg: West side of Wealthy sector

>>>>>Complete the above missions to unlock next chapter

Abrutsi: On private beach; enterance found at South Western side of the council hall (3 missions)
Tapia: Found on North Eastern side of council hall (2 missions)
Braag: East side of Military Sector (1 mission)
Bennet: South Eastern side of Military Sector (2 missions) [Must complete Braag's mission first]

********* ISLAND TWO *********

Greebletot: Northern side of Goblin Village (3 missions)
Fel Orc??: Orc Outpost; Far North from the Troll Village; North Western side of Grushabi Border lands (1 mission)

Bane: Centre of Orc City (1 mission)
Negal: South from Bane (1 mission)
Bane: Centre of Orc City (1 mission)
Mogar: North Eastern side of Orc City (1 mission)
Bane: Centre of Orc City (1 mission)
Mogar: North Eastern side of Orc City (1 mission)
Bane: Centre of Orc City (1 mission)

BY SUPER_sHAUN; super_shaun01 AT hotmail DOT com


The Tale Of Two Assassins - User Comments  
The following comments are owned by the user that posted them. Warcraft 3 Files is not responsible for their content.

Total comments: 4 | Last comment: 01-07-2007 at 12:30

 #1 - 01-07-2007 at 07:15
Intricate
From:
Joined: December 8th, 2006
Posts: 19
Awesome job and creativity. Are you the only one who created this awesome map?

I had so much fun. Thanks. ^^

By the way, if I can ask something about Map editing...

About the consumable items like heal potions, how or what triggers should I do for these items to stack?

For example, I just bought 1 heal potion on the shop. That's 1 piece. If I bought another same heal potion, how can I make it stack, so there will be number "2" in the heal potion so I have 2 Heal potions in 1 slot of inventory?

What is happening to my map is, If I buy another healing potion, it will go the the another slot of inventory. First slot is 1 pc. of Heal Potion and second slot is 1 pc. of Heal Potion. Bad. How can I make it stack?

Can you help me? You are awesome in creating maps. ^^

This question seems very simple for you, but for me it's troublesome. ^^;

Thanks. ^^

 #2 - 01-07-2007 at 09:04
Eleandor
Joined: May 31st, 2006
Posts: 99
very nice, really, very nice

 #3 - 01-07-2007 at 09:58
Super_Shaun
From:
Joined: January 7th, 2007
Posts: 1
This was my first RPG map, so there's bound 2 b sum bugs, and I wasn't able to add all the things I intially hoped 2 do.
If u look at the triggers u'll c that the map was originally supposed 2 b a 1 - 2 player campaign, bt I never got round 2 finishing the 2 player mode... Im currently workin on my second RPG map [which is gonna b 1000 times better then this 1!!!]
but wen I finish it ill definately make an updated version - with 2 player mode; mission reminders; no bugs; and a few minor additions that I never did on the original version.

Enjoy the map and watch out 4 my new campaign...


Intricate:
Firstly; yes, I did make the map all by myself, except the new models and most of the new spells, icons, and skins were downloaded from war3search.com.

Secondly; This trigger should solve ur item problem...

EVENTS
Unit - A unit Acquires an item

CONDITIONS

ACTIONS
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item being manipulated)) Equal to (Item-type of (Item carried by (Triggering unit) of type (Item-type of (Item being manipulated))))
(Item carried by (Triggering unit) of type (Item-type of (Item being manipulated))) Not equal to (Item being manipulated)
Then - Actions
Item - Set charges remaining in (Item carried by (Triggering unit) of type (Item-type of (Item being manipulated))) to ((Charges remaining in (Item carried by (Triggering unit) of type (Item-type of (Item being manipulated)))) + (Charges remaining in (Item being manipulated)))
Item - Remove (Item being manipulated)
Else - Actions
Do nothing

 #4 - 01-07-2007 at 12:30
Julian5
Joined: June 17th, 2006
Posts: 25
Sounds like an awsome map......I'm gonna try it right now. big grin



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