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  The Alliance
This Page has been viewed 84,352 times
 
The Mountain King The Mountain King - [hero]

The Mountain Kings, or 'Thanes' as they are known in Khaz Modan, are the mightiest Dwarven warriors under the mountain. Wielding both enchanted warhammers and hand axes, these fierce fighters live to test themselves against worthy opponents. Unconcerned with their race's preoccupation with mechanical devices and mining precious minerals, Mountain Kings live only for battle. Dedicated to safeguarding the Alliance which saved their kingdom during the Second War, the Mountain Kings can be counted upon to rally behind any banner that stands between freedom and the ever looming shadow of evil

Abilities:
 
Storm Bolt Storm Bolt - The King hurls his hammer at a target. The target is stunned by this attack and takes damage.

 

The Arch Mage The Arch Mage - [hero]

Hailing from the magical kingdom of Dalaran, the Archmagi represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril. 

Abilities:
 
Blizzard Blizzard - The Arch-mage casts the spell and ice shards will fall from the sky and decimate enemies in the area of effect. During the duration of the spell several waves of ice shards will strike the ground causing damage in each wave.

 

The Footman Footman - [unit]

The vast ranks of the Alliance armies have diminished over the years due to the incessant infighting amongst the former Alliance nations. However, many of the strong-hearted citizens of Azeroth have volunteered to defend their lands as Footmen. Though these fierce warriors lack the shining plate mail and specialized training of their noble predecessors, they still fight with bravery and honor on the field of battle. 

Abilities:
 
Defend Defend - When in "Defend Mode", the Footman will only receive partial damage from any ranged attack. His attack damage and movement speed are also greatly reduced in Defend mode. The Footman can stay in Defend mode as long as he wants and can cancel back to normal mode at any time.

 

The Rifleman Rifleman - [unit]

The brave Dwarven Riflemen have faithfully protected their mountain kingdom of Khaz Modan for hundreds of years. Yet they have once again offered their weapons and skills to the Alliance of Lordaeron. Using the legendary Single-shot Blunderbuss Longrifles, Riflemen are excellent marksmen and can shoot both land based and airborne opponents.

Abilities: unknown at this time.
 

The Knight Knight - [unit]

Though the hearty Knights of Azeroth were destroyed during the First War, the shining Knights of Lordaeron still continue to serve amongst the warriors of the Alliance. These heavily armored warriors use mighty swords in combat which can damage enemy warriors up to several feet away. The Knights' speed and mobility mark them as the most versatile warriors of the Alliance.

Abilities: unknown at this time.
 

The Sorceress Sorceress - [unit]

These female Magi, sent by the Magocrats of Dalaran to watch over the volatile Battle Magi, use their arcane powers to aid the Alliance forces whenever Humanity is imperiled. Although their powers are not often used directly in combat, the Sorceresses are able to aid the Alliance warriors with a wide array of specialized conjurings and magical effects. 

Abilities:
 
Invisibility Invisibility - Makes target unit invisible. If the invisible unit attacks, uses an ability, or casts a spell, it becomes visible.

 


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