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  The Horde
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The Blademaster The Blademaster - [hero]

Though their numbers are few, the seasoned Blademasters represent an elite fighting force within the Horde. These skilled swordsmen were once part of the ill-fated Burning Blade Clan which consumed itself in the throes of Demonic corruption. With their Clan scattered and broken, the proud Blademasters swore a grim oath to free themselves and their brethren from Demonic control once and for all. Under Thrall's command, the Blademasters have once again joined the Horde and serve as the young Warchief's personal honor guard.

Abilities:
 
Bladestorm - [ultimate] Blade Storm - [ultimate] - The Blade Master turns into a spinning tornado of steel swords. While in this mode, the Blade Master is completely invulnerable to normal attacks (not spells).

 

The Tauren Chieftain The Tauren Chieftain - [hero]

These elder Tauren warriors lead their Tribes in daily life as well as in battle. Ceremoniously decked with the ancient totems of their Tribes, Chiefs uphold the honor and simplicity of Tauren culture. When roused by battle, the gigantic Chiefs employ enormous warblades which are capable of tearing through solid trees with one mighty swipe. The Chiefs are fascinated by the Orcs, especially their young leader, Thrall. The Chiefs see an opportunity to help the Orcs return to their traditional roots by providing a strong example of honor and courage through all Tauren warriors.

Abilities:
 
Reincarnate - [ultimate] Reincarnate - [ultimate] - When killed, the Tauren Chieftain comes back to life if he has enough mana.

 

The Grunt Grunt - [unit]

Grunts are the first and last line of the Horde's defense. These powerful fighters arm themselves with mighty battle-axes and display all of the savagery and cunning of their race. In past generations, Grunts were characterized by their depravity and brutality. But now, under the visionary leadership of Thrall, the Grunts more closely resemble their savage, yet noble ancestors.

Abilities:
 
Bezerk Bezerk - The Grunt can cause himself to go into a berserker rage. This spell can only be cast on the Grunt itself. The Grunt attacks significantly faster when in a rage.

 

The Witch Docter Witch Docter - [unit]

Although they are savage and nefarious in the extreme, the Troll Witch Doctors have aligned themselves with the Horde out of pure necessity. These dastardly magic users are adept at manipulating the chemical processes within their fellow warriors in order to augment their combat abilities.

Abilities:
 
Sentry Ward Sentry Ward - Immovable totem that gives sight in an area and can see invisible units. 

 

The Wolfrider Wolfrider - [unit]

Wolf Riders were once considered to be the most honored warriors of the Horde. Yet, just prior to the Second War, Gul'dan the Warlock masterminded the disbanding of the Wolf Riders. Now, after many long years, the young Warchief Thrall has decided to train a new generation. These mighty warriors carry hefty warblades into combat and rely greatly upon the cunning and ferocity of their faithful Wolf mounts to defeat their enemies.

Abilities:
 
 
Ensnare Ensnare - The Wolf Rider throws a net upon a target unit. This immobilizes the target so they cannot move. Snared units can still attack and cast spells. If cast upon an air unit, the unit will be dragged to the ground and can be attacked by other ground units for the duration of the spell.

 

The Catapult Catapult - [unit]

The Orcish Catapult has always been a standing asset to the Horde. Capable of hurling fiery projectiles over great distances, Orcish Catapults have been the doom of many Alliance regiments. Though a small team of Orcs must always be available to man these destructive machines, unerringly Catapults serve as the Horde's greatest siege weapon.

Abilities: unknown at this time.
 

The Wyvern Rider Wyvern Rider - [unit]

The sentient Wyverns of Kalimdor were eager to ally themselves with the Shamanistic Horde. Impressed by the Orcs' commitment to honor and victory, the Wyverns allowed the Orcs to ride them into combat against those who would disturb the tranquility of Kalimdor and its denizens. The Wyverns, who share a common ancestry with both Dragons and Gryphons, use their powerful talons and razor-like fangs against both airborne attackers and ground troops.

Abilities: unknown at this time.
 


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