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  The Nightelves
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The Demon Hunter The Demon Hunter- [hero]

Demon Hunters are dark, shadowy warriors who are shunned by the greater Night Elf society. They made a pact, long ago, to fight against the forces of chaos using its own terrible powers against it. These mysterious warriors ritually blind themselves so that they develop 'spectral sight' that enables them to see demons and undead with greater clarity. They wield demonically charged warblades in battle and even call upon demonic energies to augment their formidable combat skills. Although they are counted as some of the mightiest warriors within the Night Elves' society, the Demon Hunters are always maligned and misunderstood for making their selfless pact with darkness. 

Abilities:
 
Metamorphosis - [ultimate] Metamorphosis - [ultimate] - This spell transforms the Demon Hunter into a Demon himself.

 

The Keeper of The Grove The Keeper of The Grove - [hero]

The enchanted Keepers are the favored sons of the demigod Cenarius. Like their lesser Dryad sisters, the Keepers appear to be half Night Elf, half stag. They have enormous antlers and manes of leaves that flow down their backs. Their right hands are disfigured and twisted - as if they had become like the gnarled root-claws of the Treants. Keepers possess many strange powers over nature and the animals. Though they typically remain within the sacred Moon Groves of Ashenvale forest, the Keepers always heed the call to arms when the greater lands of Kalimdor are threatened.

Abilities:
 
Force of Nature Force of Nature - Allows the Keeper of the Grove to create a mighty "tree man" unit that can join your army for a limited amount of time. This spell also removes trees.

 

The Sentinal Sentinal - [unit]

Sentinels are the leaders of the Sentinel army. These powerful warriors draw their strength from the moon goddess, Elune, and show little compassion or mercy to those who would disrupt the natural harmony of the Night Elves' proud culture. Sentinels are fond of using owls as scouts and are able to maintain a primitive telepathic rapport with their owls. Through this link, the Sentinels are able to see far across any environment as if they were looking through their owl's eyes. Sentinels are strong and swift, but unlike most Night Elf warriors, they wear sturdy suits of light armor. Like all Night Elf women, Sentinels are able to Shadowmeld at night.

Abilities: unknown at this time.
 
 

Assasin Assasin - [unit]

Though the mysterious female Assassins are not officially part of the Sentinel army, they serve the militaristic needs of Kalimdor with as much passion and precision as their moon-worshipping sisters. These dark women prefer to stay in the shadows and strike from afar. Like all Night Elf women, Assassins are able to Shadowmeld at night.

Abilities:
 
Shadow Melt - Unit is able to become one with the darkness. 

 

The Druid of the Talon Druid of the Talon - [unit]

These secretive Druids have adopted the totem of the Raven. Their primary role in society is information gathering and intelligence. They have the ability to transform into Ravens and fly over the field of battle to scout and deliver orders to distant troops. Their magical spell-like abilities are capable of channeling even the winds to fight against the enemies of Kalimdor.

Abilities: unknown at this time.
 
 

The Druid of the Claw The Druid of the Claw - [unit]

These ancient Druids have adopted the totem of the bear and use the powers of their totem to defend their society from any external threats. They are fond of assuming bear form and roaming in seclusion throughout the wildlands of Kalimdor. When riled, the Druids of the Claw display ferocious power and stamina. Their magical spells augment their allies' fighting skills and bravery as well.

Abilities: unknown at this time.
 
 

The Wisp Wisp - [unit]

Wisps are ancient spirits of nature that inhabit the forestlands of Kalimdor. Legends say that Wisps are actually the disembodied spirits of the Night Elves themselves, but these rumors have yet to be proven. The Wisps act in unison with the Night Elves and serve to strengthen the demi-god-like trees known as the Ancients. Beckoned by the Night Elves, Wisps are capable of animating various trees and expanding themselves into rough-hewn structures of living wood and stone.

Abilities: unknown at this time.
 
 


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