This News Item has been viewed 10410 times! RaoDaoZao has released an image of the HoverCon HunterKiller which you can see below:
If you're not sure what the mod is about here is a quick summary of the mod to wet your appetite:
Quote:A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.
Arcadia Rise and Fall Apply to be a Beta Tester! - Mods Posted by: Digz on 05-15-2011 @ 02:22 - Source: De.Facto
This News Item has been viewed 10379 times!
Quote:It's been a long time after the first release of Arcadia - Rise and Fall. Many things hasn't been finished, some features took many hours of hard work. After a long dry spell, there are many new things which come up with the beta.
You're welcome to help us testing the upcoming beta of the first new chapter! Just send us an application email with your name and the topic "Arcadia - Beta" to info[at]fusion-engineering-group.com
Here are the updates that you'll be seeing to the mod if you get accepted:
- An overhaul of the user interface
- New environment
- New soundtrack
- An improved storyline with a new chapter
- A new and improved dynamic camera lock system
If you'd like to be a part of their beta testing team then make sure you follow the instructions above and email info@fusion-engineering-group[dot]com and see if you're successful in becoming a beta tester for one of the most promising mods out there for The Frozen Throne!
If you'd like to know more about the mod then visit their Mod DB page here
WarHammer Marine Wars Mod Update - Mods Posted by: Digz on 04-30-2011 @ 06:35 - Source: wolfdawn16
This News Item has been viewed 10906 times! A new mod to the Warcraft 3 TFT scene I see, here is a small introduction to the mod:
Quote:A fast fast arcade style gameplay you will expereence on playing this map.Ypu will battle against marines on a battle arena.your objective is to kill them all.you can play FFA(free for all)or team battle.shoot teleport power up your damage,range,radius,speed.
The team have not posted an update as of yet but the mod page does have some screenshots available to it, but with the screenshots down on FileFront, it'd be best to look at them User Rating: 8.5(4 Votes) No Comments | Read / Post New
Warcraft vs Starcraft Mod Update - Mods Posted by: Digz on 04-30-2011 @ 06:32 - Source: ZanMgt
This News Item has been viewed 11357 times! Mega-update here from the Warcraft vs Starcraft mod team, check out the update below, as well as two youtube videos showing the firebat progression and the texturing process:
Quote:FOUR INSTALLMENTS
To maintain our stringent quality guidelines, we've split Warcraft vs Starcraft into four installments: The Prologue, Act 1, Act 2, and Act 3.
The first installment will be released on June 1st as a WC3 campaign file (.w3n) that will include the prologue to the campaign, Zerg up to "tier 1.5", and a melee skirmish against an Orc AI.
ACTS
The prologue will have "Tier 1.5” Zerg, missing only the Mutalisk, Corruptor, Nydus Worm, Infestor, Infested Terran, Brood Lord and Ultralisk.
Remaining Tier 2 Zerg, skirmish options, and campaign levels will be implemented as each new Act is released, about 4-6 weeks apart from each other.
The goal in the end is to have a sufficient demonstration of Warcraft vs Starcraft within the time available, unfortunately leaving Tier 3 Zerg (Ultralisk & Brood Lord) to only be possible if there's time or community assistance with the artwork.
MULTIPLAYER
Attempting a full multiplayer mod would mean compiling all of the code into JASS natives and working within the network restrictions of WC3. Up to this point, we've kept the majority of the code for WvS in GUI inside a map to avoid JASS bottlenecks and keep WvS (generally) accessible.
After the June 1st release, we welcome community efforts to bring WvS to life as a multiplayer modification; however, this would require very skilled WC3 JASS developers capable of reverse engineering WvS's systems for minerals/larva, and getting it all to work on the network.
Can it be done? I believe it's possible, and I'd be interested to see if it could happen. Our focus however will remain on the singleplayer, art, and unit portion of the mod.
BLOCKADE RUNNER & STAFF CHANGES
On the ModDB page for Liquid Cubed (our technical demonstration project) we've announced its successor in Blockade Runner. The concept for Blockade Runner is to combine the cellular automata in Liquid Cubed with the freedom of a poxel (voxel/poly) environment, resulting in a spacesim in which every single part of a player-built starship makes a difference.
To launch Blockade Runner and keep WvS heading towards the finish line we've repositioned a few of our roles:
Aaron:
Will focus on the role of project manager and creative director for both Warcraft vs Starcraft and Blockade Runner, no longer producing direct art for WvS.
Nathan:
Who had built the majority of WvS's triggers and abilities will now be working full time on Blockade Runner. His reduced time on WvS will be focused on the spell/unit code and melee skirmish AI.
Micah:
Having already been producing much of the better art and animations for WvS remains concentrated on WvS as the lead artist.
Gabriel:
After going through the pain-stick training rituals with our WC3 map “zB:Master”, Gabriel will be completing the campaign for WvS with some assistance here and there from Nathan.
Q1?
WvS for the longest time was to revolve around a convulated campaign that took place in a single map file on the same island, but still involving multiple levels. Restructuring WvS to have a traditional campaign structure took a lot of work and caused a bit of a mess for a game that was already in its later stages of development.
The end result is far superior, as the story is no longer limited to the same island, all of the races can maintain their individual interfaces and resources, and we can rely on a less riskier roadmap for the future.
Please visit their ModDB page to see some great screenshots and previous updates here.
RDZ Industries: Project Y4: The Robots - Mods Posted by: Digz on 04-30-2011 @ 06:30 - Source: RaoDaoZao
This News Item has been viewed 10873 times! A TFT mod that has just caught my eye on ModDB, if any of you haven't heard of it, here is a quick introduction to the mod:
Quote:A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.
The latest update featuring a video is below:
Please visit their ModDB page to see some great screenshots and previous updates here.
Warcraft IV - The Edge of Eternity Recruiting Helpers - Mods Posted by: Digz on 09-12-2010 @ 09:38 - Source: Kingbdogz
This News Item has been viewed 20791 times! One of the most anticipated mods for Warcraft 3 The Frozen Throne is recruiting staff, mostly in the form of modellers and 3d artists. If you want to be part of a mod team that has thousands of followers and certainly is one of the communities most anticipated mods currently on the market, then I suggest you head over to their Mod DB profile and give Kingbdogz a PM with your credentials here.
Quote:Eternal Designs, the name of the Warcraft IV team, is in need of some modellers/3D artists. Lately the gameplay aspects of the modification have been on a slight halt because we don't have any modellers or 3D artists to help us progress.
Please, if you have any skills with 3D art or can make some fairly decent but low-poly models, contact us at:
Warcraft4EoE@Hotmail.com
(or you can simply sign up for a team position below)
The Warcraft III engine can get away with some pretty low-poly models so if you're not an expert in modelling you can still make a difference. When you send us an email, simply tell my why you want to help and perhaps give me some of your previous workings. We are also recruiting concept artists, skinners and music composers, so feel free to contact me if you have any skills in those areas.Here are several links for information about the project:
A Post Nuclear Mod - TFT Mod - Mods Posted by: Digz on 09-12-2010 @ 09:34 - Source: NukeBoy
This News Item has been viewed 19672 times! Mods are always constantly popping up for Warcraft 3, mostly because the editor is one of the most powerful and easiest to use for any RTS game out there.
This mod is no different, its completely changing the face of the game, focusing on a post nuclear scenario for the human race and we have some screenshots posting on the mods Mod DB page, which you can find here.