[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Warcraft 3
File Search






 The Files
 » File Browser
 » File Search
 » Submit Files

 W3: Reign of Chaos
 » Downloads
    - Demo
    - Maps
    - Media
    - Mods
    - Patches
    - Utilities

 W3: Frozen Throne
 » Cheat Codes
 » Downloads
    - Demo
    - Maps
    - Media
    - Mods
    - Patches
    - Utilities
 » Fact Sheet
 » Press Section
 » Reviews
 » Map Requirements
 » Run Multi Versions
 » TimeLine
 » Units:
    - Alliance
    - Horde
    - Sentinels
    - Scourge

 The News
 » News
 » News Archive
 » Submit News

 The Community
 » Links
 » WarCraft 3 Forums
    - WC3 General
    - Modding & Editing
    - Problems & Help
    - Guild Forum
    - WarCraft 1 & 2
 » Submit PotD
 » PotD Archive

 The Site
 » Latest Poll
 » Rules
 » Staff
 » Apply To Volunteer
 » Contact





  Warcraft vs Starcraft Mod Update - Mods
  Posted by: Digz on 04-30-2011 @ 06:32 - Source: ZanMgt
This News Item has been viewed 15,630 times
Mega-update here from the Warcraft vs Starcraft mod team, check out the update below, as well as two youtube videos showing the firebat progression and the texturing process:

Quote:
FOUR INSTALLMENTS
To maintain our stringent quality guidelines, we've split Warcraft vs Starcraft into four installments: The Prologue, Act 1, Act 2, and Act 3.

The first installment will be released on June 1st as a WC3 campaign file (.w3n) that will include the prologue to the campaign, Zerg up to "tier 1.5", and a melee skirmish against an Orc AI.

ACTS
The prologue will have "Tier 1.5” Zerg, missing only the Mutalisk, Corruptor, Nydus Worm, Infestor, Infested Terran, Brood Lord and Ultralisk.

Remaining Tier 2 Zerg, skirmish options, and campaign levels will be implemented as each new Act is released, about 4-6 weeks apart from each other.

The goal in the end is to have a sufficient demonstration of Warcraft vs Starcraft within the time available, unfortunately leaving Tier 3 Zerg (Ultralisk & Brood Lord) to only be possible if there's time or community assistance with the artwork.

MULTIPLAYER
Attempting a full multiplayer mod would mean compiling all of the code into JASS natives and working within the network restrictions of WC3. Up to this point, we've kept the majority of the code for WvS in GUI inside a map to avoid JASS bottlenecks and keep WvS (generally) accessible.

After the June 1st release, we welcome community efforts to bring WvS to life as a multiplayer modification; however, this would require very skilled WC3 JASS developers capable of reverse engineering WvS's systems for minerals/larva, and getting it all to work on the network.

Can it be done? I believe it's possible, and I'd be interested to see if it could happen. Our focus however will remain on the singleplayer, art, and unit portion of the mod.

BLOCKADE RUNNER & STAFF CHANGES
On the ModDB page for Liquid Cubed (our technical demonstration project) we've announced its successor in Blockade Runner. The concept for Blockade Runner is to combine the cellular automata in Liquid Cubed with the freedom of a poxel (voxel/poly) environment, resulting in a spacesim in which every single part of a player-built starship makes a difference.

To launch Blockade Runner and keep WvS heading towards the finish line we've repositioned a few of our roles:

Aaron:
Will focus on the role of project manager and creative director for both Warcraft vs Starcraft and Blockade Runner, no longer producing direct art for WvS.

Nathan:
Who had built the majority of WvS's triggers and abilities will now be working full time on Blockade Runner. His reduced time on WvS will be focused on the spell/unit code and melee skirmish AI.

Micah:
Having already been producing much of the better art and animations for WvS remains concentrated on WvS as the lead artist.

Gabriel:
After going through the pain-stick training rituals with our WC3 map “zB:Master”, Gabriel will be completing the campaign for WvS with some assistance here and there from Nathan.

Q1?
WvS for the longest time was to revolve around a convulated campaign that took place in a single map file on the same island, but still involving multiple levels. Restructuring WvS to have a traditional campaign structure took a lot of work and caused a bit of a mess for a game that was already in its later stages of development.

The end result is far superior, as the story is no longer limited to the same island, all of the races can maintain their individual interfaces and resources, and we can rely on a less riskier roadmap for the future.










Please visit their ModDB page to see some great screenshots and previous updates here.



          Next News Post 04-30-2011 @ 06:35 - WarHammer Marine Wars Mod Update
          Previous News Post 04-30-2011 @ 06:30 - RDZ Industries: Project Y4: The Robots


Average User Rating: 1
Number of Votes: 1
E-Mail to FriendSave to del.icio.usStumble It!Share on FacebookFark It!


User Comments  

No News Comments have been added yet!



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this News please:


 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » RDZ Industries: Proj..
 » Weekly Poll Results ..
 » Arcadia Rise and Fal..
 » WarHammer Marine War..
 » Warcraft vs Starcraf..

 Latest Files
 » AimWars (1.9b)
 » Demonds' escap.. (52.01)
 » The darkness wit.. (1.0)
 » Warcraft 2.5 (V0.9mC)
 » NS: Chapter.. (Original)
 » NS: Chap.. (4th Version)
 » (1) Edge of Ext.. (v1.7)
 » DotU (2.0)
 » Grey Gardens (1.3)
 » BR: Chap.. (6th Version)

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.1043 seconds using 11 MySQL queries and 11 includes
Copyright © 2012 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Warcraft 3 Files materials is subject to certain Terms & Conditions.
TM & © 2012 Blizzard Entertainment. All rights reserved. Blizzard Entertainment, Warcraft and related marks are trademarks of Davidson & Associates, Inc. in the U.S. and/or other countries.